Brackish Rising
Art Direction, Illustration & 2D Animation
- Role
- Art Lead / Illustrator / Spine 2D Animator / Visual Designer
- Engagement
- Paid client project
- Work
- Character & Environment Art, UI, Effects, Animation
- Game
- Real-time strategy
- Engine
- Godot
- Tools
- Spine 2D
- Started
- Early 2026
- Status
- In development · Early access targeted for 2027
Visual Direction
Fiona was brought in to replace the game's asset pack visuals. She proposed a stronger identity drawing on pre-First World War technology, Fallout, The Thing and Resident Evil. The result is a world of military outposts, coral salt plains and whale-like creatures formed by an infection from the deep.
Brackish Rising is a real-time strategy game in development. When Fiona joined in early 2026, the game still used store-bought placeholder art. Her first concept image set a darker direction; she then carried it through the human units, infected enemies, buildings and landscape.
The designs mix old industrial machinery and field equipment with fleshy, marine shapes. Fiona draws and animates the assets in Spine 2D, develops the interface and effects, and works in Godot to bring the art into the game.
Early access is planned for 2027.








